131 private links
From Wikipedia, the free encyclopedia:
Ivan 'Ironman' Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was endorsed by professional off road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, an NES version was later released by Leland's Tradewest subsidiary followed by versions for most major home formats, including NES, Sega Genesis, SNES, Amiga and MS-DOS.
In the game, up to three players (four in the NES version through use of either the NES Satellite or NES Four Score) compete against each other or the computer in racing around several top-view indoor off-road truck tracks of increasing difficulty. There are eight different tracks (twelve in the SMS version and sixteen in the SNES) and 99 races altogether. All races are raced more than once. First place results earn the player points to continue in the championship and money with which to upgrade their truck or buy more nitro. The goal is to reach the end of the season with the most money earned. Continues are available but whereas players can get extra money in the arcade version, in the home versions, the player's money is reset to zero. This is one of the first games where the player could upgrade his or her vehicle by earning points or money (although in Atari Games' Sprint series, one could upgrade their racer using wrenches), a system that is used in many racing games today.
In the original arcade game, the red, blue and yellow CPU trucks were 'driven' by 'Madman' Sam Powell, 'Hurricane' Earl Stratton and 'Jammin'' John Morgan, respectively. The names were taken from the development staff: Sam composed the music, and Earl and John were two of the software programmers. The Track Pack added 'Steamin'' Steve High, and 'Hot Rod' John Rowe, representing graphics and project direction, respectively. By using these names, this meant that further licensing deals were not required.
As used to author Heaven's Vault, 80 Days and Sorcery!: produce interactive scripts by writing in pure-text with ink markup.
Join the numbers and get to the 2048 tile! Careful: this game is extremely addictive!
Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game.
Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game.
So you’re up for some fast, old skool, 2D, platform, shoot ‘m up action! Well you came to the right place. Smash Battle, a game based on the famous Mario battle from Super Mario Bros 3 on the good old NES. The game is simple yet very addictive. Fight your way through several missions to unlock secret characters. Battle with one, two or even three friends in the multiplayer mode to show of your old and dusty game skillz.
So you’re up for some fast, old skool, 2D, platform, shoot ‘m up action! Well you came to the right place. Smash Battle, a game based on the famous Mario battle from Super Mario Bros 3 on the good old NES. The game is simple yet very addictive. Fight your way through several missions to unlock secret characters. Battle with one, two or even three friends in the multiplayer mode to show of your old and dusty game skillz.
So you’re up for some fast, old skool, 2D, platform, shoot ‘m up action! Well you came to the right place. Smash Battle, a game based on the famous Mario battle from Super Mario Bros 3 on the good old NES. The game is simple yet very addictive. Fight your way through several missions to unlock secret characters. Battle with one, two or even three friends in the multiplayer mode to show of your old and dusty game skillz.
SSHTron is a multiplayer Tron game through SSH in your terminal.
Ascii Patrol is an ASCII game project. It was mainly inspired by "Moon Patrol", my favourite arcade game at the times I was a child.
A rundown of the biggest, most expansive and impressive games that you can run entirely in your Linux shell.
The original UNIX operating system was created, in large part, to facilitate porting a video game to a different computer. And, without UNIX, we wouldn't have Linux, which means we owe the very existence of Linux to...video games.
- AsciiPatrol
- Cataclysm: Dark Days Ahead
- SSHTron
- DoomRL
- Ascii Sector
- Dwarf Fortress
- Frotz
- Cool-Retro-Term
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Many games depend on content variety to tailor their gameplay experience. Having repetitive challenges can lead to player boredom, so designers generally aim to create an experience that is constantly engaging. Games usually consist of many facets such as levels, mechanics, graphics, sounds, etc. One of the most unique is level design. It does not introduce a new dimension in the game, instead, it is concerned with the arrangement of the existing elements. With the high demand for content in games, level design becomes a major task in game design. Its role is of pivotal importance, to the extent of being assigned to a different team than the one responsible for game and mechanics design, for games with large scopes.
VIM Adventures is an online game based on VIM's keyboard shortcuts. It's the "Zelda meets text editing" game. So come have some fun and learn some VIM!
Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
Software for solving crossword puzzles in the terminal.
cursewords is a small Python program to open, navigate, and solve puzzles stored as .puz files.
The game generates a maze that can be solved by the human.
The motion is based on the keyboard.
Despite I like this arrangement, I could not play from the smartphone, which is annoying.
I guess that nobody who developed the game has never tried the combination of keys for controlling the motion, which is so bad...
The most appreciable feature of the game is the maze generation, which is very nice.