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Many games depend on content variety to tailor their gameplay experience. Having repetitive challenges can lead to player boredom, so designers generally aim to create an experience that is constantly engaging. Games usually consist of many facets such as levels, mechanics, graphics, sounds, etc. One of the most unique is level design. It does not introduce a new dimension in the game, instead, it is concerned with the arrangement of the existing elements. With the high demand for content in games, level design becomes a major task in game design. Its role is of pivotal importance, to the extent of being assigned to a different team than the one responsible for game and mechanics design, for games with large scopes.