greed - Eat as much as you can before munching yourself into a corner

greed is a game in which you have to consume the digits in the grid, by moving in the eigth possible directions without getting stuck without any other possible move.


The layout of greed is a simple grid of digits.

The motion can happen in the eigth directions (vertical, horizontal and diagonal) by the number of elements corresponding to the digit that is closest to the current position in that corresponding direction.

The motion can not end up into a cell that was previously "consumed". Therefore, given the distance of the motion, it may happen to be impossible at some point to make any further movements. In such a case, the game ends.

The score corresponds to the number of "eaten" cells. It is also expressed as a percentage of the total available cells.

A useful help to the player is the indication of the possible movements in the avaiable directions.


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