An anti-pattern is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive.
The term was popularized three years later by the book AntiPatterns, which extended its use beyond the field of software design to refer informally to any commonly reinvented but bad solution to a problem. Examples include analysis paralysis, cargo cult programming, death march, groupthink and vendor lock-in.
In the world of software management there exists a dread place called "dependency hell." The bigger your system grows and the more packages you integrate into your software, the more likely you are to find yourself, one day, in this pit of despair.
This page provides guidelines for version numbering your software.
Most professional software developers understand the academic definitions of coupling, cohesion, and encapsulation. However, many developers do not understand how to achieve the benefits of low coupling, high cohesion and strong encapsulation, as outlined in this article. Fortunately, others have created stepping stones that lead to these goals, resulting in software that is easier to read, easier to understand and easier to change. In this article series, I will define three of the primary object-oriented principles and show how to reach them through the five S.O.L.I.D. design principles.